Austria

The Habsburg shield — line infantry in depth and a central-European powerbase.

European Catholic Base game (Campaigns of 1805/1813)

Recruitment pool at a glance

Austria can recruit 40 distinct units: 12 infantry, 8 cavalry, 5 artillery and 15 naval. The table below compares the average morale and melee of each land role against the all-faction mean, so you can see where the army is genuinely above par.

RoleUnitsAvg moraleAvg meleevs mean
Infantry 12 6.7 6.6 -0.5 / -0.6
Cavalry 8 8.9 10.1 +1.7 / +2.9
Artillery 5 3 2 -4.2 / -5.2
Naval 15 see the naval roster and Naval Comparator

Reads as: Cavalry moraleCavalry shocknaval power

Starting position

Austria begins the campaign holding these regions:

AustriaBohemiaCroatiaGaliciaHungaryTransylvaniaTyrol
Victory conditions (source: wiki.totalwar.com (2026-08-15))

Victory Conditions Historical Capture and hold 25 regions, including the regions shown. Flanders & Wallonia, Balkans, Silesia, Tyrol, Volhynia & Podolia, Austria, Saxony & Thuringia, Northern Italy Complete by the end of your turn in: Late December 1812 World Domination Capture and hold 60 regions, including the regions shown. Austria Complete by the end of your turn in: Late December 1812 Flag Monarchy flag Republic flag

How to play Austria

Build your field army from the pool above. A reliable backbone is a solid block of line infantry to hold the centre, artillery to break enemy formations, and cavalry held back for the flanks and the pursuit. Where Austria is above the all-faction mean (highlighted above), lean into that edge.

With a deep navy, secure the seas early: protect your trade and use amphibious landings to open a second front. Compare your ships in the Naval Comparator before committing a fleet.

The pointers above are general principles framed by this faction’s real recruitment profile, not a scripted walkthrough. Adapt to the enemy and the map.