Austria
The Habsburg shield — line infantry in depth and a central-European powerbase.
Recruitment pool at a glance
Austria can recruit 40 distinct units: 12 infantry, 8 cavalry, 5 artillery and 15 naval. The table below compares the average morale and melee of each land role against the all-faction mean, so you can see where the army is genuinely above par.
| Role | Units | Avg morale | Avg melee | vs mean |
|---|---|---|---|---|
| Infantry | 12 | 6.7 | 6.6 | -0.5 / -0.6 |
| Cavalry | 8 | 8.9 | 10.1 | +1.7 / +2.9 |
| Artillery | 5 | 3 | 2 | -4.2 / -5.2 |
| Naval | 15 | see the naval roster and Naval Comparator | ||
Reads as: Cavalry moraleCavalry shocknaval power
Starting position
Austria begins the campaign holding these regions:
Victory conditions (source: wiki.totalwar.com (2026-08-15))
Victory Conditions Historical Capture and hold 25 regions, including the regions shown. Flanders & Wallonia, Balkans, Silesia, Tyrol, Volhynia & Podolia, Austria, Saxony & Thuringia, Northern Italy Complete by the end of your turn in: Late December 1812 World Domination Capture and hold 60 regions, including the regions shown. Austria Complete by the end of your turn in: Late December 1812 Flag Monarchy flag Republic flag
How to play Austria
Build your field army from the pool above. A reliable backbone is a solid block of line infantry to hold the centre, artillery to break enemy formations, and cavalry held back for the flanks and the pursuit. Where Austria is above the all-faction mean (highlighted above), lean into that edge.
With a deep navy, secure the seas early: protect your trade and use amphibious landings to open a second front. Compare your ships in the Naval Comparator before committing a fleet.
The pointers above are general principles framed by this faction’s real recruitment profile, not a scripted walkthrough. Adapt to the enemy and the map.