French Republic
The Egyptian expedition — a lean Republican force abroad.
Recruitment pool at a glance
French Republic can recruit 18 distinct units: 7 infantry, 5 cavalry, 3 artillery and 3 naval. The table below compares the average morale and melee of each land role against the all-faction mean, so you can see where the army is genuinely above par.
| Role | Units | Avg morale | Avg melee | vs mean |
|---|---|---|---|---|
| Infantry | 7 | 5.3 | 5.1 | -1.9 / -2 |
| Cavalry | 5 | 7 | 9.4 | -0.2 / +2.2 |
| Artillery | 3 | 3 | 2 | -4.2 / -5.2 |
| Naval | 3 | see the naval roster and Naval Comparator | ||
Reads as: Cavalry shock
Starting position
This faction’s starting territories are defined by its dedicated campaign rather than the base-game ownership table — see the faction data page for the specifics.
Victory conditions (source: wiki.totalwar.com (2026-08-15))
Victory Conditions Capture and hold 10 regions, including the regions shown. Qalyubia, Galilee, North Sinai, Rif Dimashq, Western Delta Complete by the end of your turn in: Late December 1800 Flag Republic flag
How to play French Republic
Build your field army from the pool above. A reliable backbone is a solid block of line infantry to hold the centre, artillery to break enemy formations, and cavalry held back for the flanks and the pursuit. Where French Republic is above the all-faction mean (highlighted above), lean into that edge.
The pointers above are general principles framed by this faction’s real recruitment profile, not a scripted walkthrough. Adapt to the enemy and the map.