French Republic

The Egyptian expedition — a lean Republican force abroad.

European Catholic Empire Campaign (The Eagle)

Recruitment pool at a glance

French Republic can recruit 18 distinct units: 7 infantry, 5 cavalry, 3 artillery and 3 naval. The table below compares the average morale and melee of each land role against the all-faction mean, so you can see where the army is genuinely above par.

RoleUnitsAvg moraleAvg meleevs mean
Infantry 7 5.3 5.1 -1.9 / -2
Cavalry 5 7 9.4 -0.2 / +2.2
Artillery 3 3 2 -4.2 / -5.2
Naval 3 see the naval roster and Naval Comparator

Reads as: Cavalry shock

Starting position

This faction’s starting territories are defined by its dedicated campaign rather than the base-game ownership table — see the faction data page for the specifics.

Victory conditions (source: wiki.totalwar.com (2026-08-15))

Victory Conditions Capture and hold 10 regions, including the regions shown. Qalyubia, Galilee, North Sinai, Rif Dimashq, Western Delta Complete by the end of your turn in: Late December 1800 Flag Republic flag

How to play French Republic

Build your field army from the pool above. A reliable backbone is a solid block of line infantry to hold the centre, artillery to break enemy formations, and cavalry held back for the flanks and the pursuit. Where French Republic is above the all-faction mean (highlighted above), lean into that edge.

The pointers above are general principles framed by this faction’s real recruitment profile, not a scripted walkthrough. Adapt to the enemy and the map.