Russia

The Russian steamroller — numbers, morale and a harsh home front.

European Orthodox Base game (Campaigns of 1805/1813)

Recruitment pool at a glance

Russia can recruit 46 distinct units: 10 infantry, 13 cavalry, 7 artillery and 16 naval. The table below compares the average morale and melee of each land role against the all-faction mean, so you can see where the army is genuinely above par.

RoleUnitsAvg moraleAvg meleevs mean
Infantry 10 8.8 7.5 +1.6 / +0.3
Cavalry 13 8.5 9.8 +1.4 / +2.7
Artillery 7 3 2 -4.2 / -5.2
Naval 16 see the naval roster and Naval Comparator

Reads as: Infantry moraleCavalry moraleCavalry shocknaval power

Starting position

Russia begins the campaign holding these regions:

Moscow, Moscow GuberniyaMitau, CourlandRiga, Estonia & LivoniaVilnius, LithuaniaMinsk, BelarusKamenets Podolsky, Volhynia & PodoliaSt. Petersburg, IngriaOdessa, Little TataryNovgorod, Novgorod GuberniyaKiev, Kiev Guberniya
Victory conditions (source: wiki.totalwar.com (2026-08-15))

Victory Conditions Historical Capture and hold 25 regions, including the regions shown. Ingria, Greater Poland, Moldova & Bessarabia, East Prussia, Finland, Galicia, Moscow Guberniya Complete by the end of your turn in: Late December 1812 World Domination Capture and hold 60 regions, including the regions shown. Moscow Guberniya Complete by the end of your turn in: Late December 1812 Flag Monarchy flag Republic flag

How to play Russia

Build your field army from the pool above. A reliable backbone is a solid block of line infantry to hold the centre, artillery to break enemy formations, and cavalry held back for the flanks and the pursuit. Where Russia is above the all-faction mean (highlighted above), lean into that edge.

With a deep navy, secure the seas early: protect your trade and use amphibious landings to open a second front. Compare your ships in the Naval Comparator before committing a fleet.

The pointers above are general principles framed by this faction’s real recruitment profile, not a scripted walkthrough. Adapt to the enemy and the map.