Spain
The Peninsular struggle — guerrillas, hills and a war of attrition.
Recruitment pool at a glance
Spain can recruit 46 distinct units: 14 infantry, 18 cavalry, 3 artillery and 11 naval. The table below compares the average morale and melee of each land role against the all-faction mean, so you can see where the army is genuinely above par.
| Role | Units | Avg morale | Avg melee | vs mean |
|---|---|---|---|---|
| Infantry | 14 | 6.6 | 4.9 | -0.6 / -2.3 |
| Cavalry | 18 | 6.4 | 7.2 | -0.7 / +0 |
| Artillery | 3 | 3 | 2 | -4.2 / -5.2 |
| Naval | 11 | see the naval roster and Naval Comparator | ||
Reads as: naval power
Starting position
Spain begins the campaign holding these regions:
Victory conditions (source: wiki.totalwar.com (2026-08-15))
Victory Conditions Ensure that France owns no more than 5 regions while holding the regions shown. Midi-Pyrénées Complete by the end of your turn in: Late December 1815 Flag Monarchy flag
How to play Spain
Build your field army from the pool above. A reliable backbone is a solid block of line infantry to hold the centre, artillery to break enemy formations, and cavalry held back for the flanks and the pursuit. Where Spain is above the all-faction mean (highlighted above), lean into that edge.
With a deep navy, secure the seas early: protect your trade and use amphibious landings to open a second front. Compare your ships in the Naval Comparator before committing a fleet.
The pointers above are general principles framed by this faction’s real recruitment profile, not a scripted walkthrough. Adapt to the enemy and the map.